WEBRTC VS WEBSOCKETS – WHAT’S THE DIFFERENCE?

Let’s start with the WebRTC definition. It is a real-time direct media exchange technology, an open-source project originally. Its main goal is to provide the connection means for browsers and mobile apps. A connection is established through signal indication and synchronization - the whole process is essentially called signaling.

To establish a WebRTC connection between two devices, a signaling server is required. It is an intermediary that on top of its main function of establishing a connection also minimizes the risk of valuable information and confidential data leakage.

The WebRTC specification does not specify what exactly to use to transmit signaling data: WebSocket, XMLHttpRequest, or another virtual transport.

What is WebSocket? Both WebRTC and WebSocket are technologies for communication capabilities. What is the difference between them? WebSocket is a computer communication protocol that enables communication and data exchange. With the help of this web communication solution and WebRTC technology combined, modern web applications allow you to exchange audio and video content with a large number of users in real time.

The most significant advantage and feature of WebSockets is the availability of two communication methods over a single TCP connection.

WHAT IS A WEBSOCKET?

  • Technology for opening communication between browser and server;
  • Send messages to web server asynchronously;
  • Receive event-drive responses without polling for a reply;
  • Full-duplex connection stream between client and server;
  • Dedicated communication protocol named «ws»;
  • Callback functions for handling events of incoming messages;
  • JSON often used as container for exchanging messages and data.

WEBRTC VS WEBSOCKETS – KEY DIFFERENCES

Now that we figured out that you should not confuse these tech concepts, let’s consider the main differences between them.

While the WebSockets ‘core’ is rich web applications, the focus of WebRTC is on fast and simple peer-to-peer connections.

  1. The environment for WebSockets is Java, JMS, and C ++; for WebRTC - Java and HTML;
  2. WebRTC is more secure;
  3. At the moment, WebRTC is only supported by certain browsers while WebSockets is compatible with almost all existing browsers;
  4. In terms of scalability, WebSockets uses a server per session approach and WebRTC is peer-to-peer.

Our own experts frequently use WebSockets as a top beneficial connection protocol, which boasts:

  • data transmission in real time;
  • interactivity;
  • high performance;
  • End-to-end software dialogue.

Many of the solution’s aspects, however, can overlap with WebRTC’s capabilities, which is why it’s easy to confuse them.

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The difference between Web Sockets vs WebRTC operation. The standard mode of Web Sockets

Source: Easythings

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The standard mode of WebRTC

Source: Easythings

WEBRTC VS WEBSOCKETS – PROS AND CONS

PROS OF WEBRTC

  • No software installation required;
  • High-quality data transmission using modern audio (Opus) and video codecs (VP8, H.264);
  • Video or audio quality adjusts to the digital environment during the connection, suppressing echoes and noise;
  • Reliability and safety of data - the server protects connections by encrypting them via TLS and SRTP protocols;
  • An implementation of an unlimited control interface based on HTML5 and JavaScript is available;
  • There is an option to implement an interface with various backend systems via WebSockets;
  • Open-source software allows you to embed WebRTC with web applications and services.

WebRTC-based applications differ in productivity regardless of operating systems and version (desktop or mobile), if the browser supports WebRTC. This allows you to save lots of software development money.

CONS OF WEBRTC

This breakthrough web technology also has its drawbacks:

  • The need for a video conferencing server (which mixes video and sound) for audio and video conferences in a group, since the browser is unable to synchronize two or more incoming streams;
  • Lack of compatibility of WebRTC solutions with each other: you cannot make calls to WebRTC applications of other developers;
  • You must purchase a subscription to mix conferences in a group.

PROS OF WEBSOCKETS

The WebSockets API and protocol are standardized by the IETF and W3C. They have proven themselves among the experts of our company as a functional technology in web, desktop, and mobile applications. The main advantages of this communication protocol include:

  1. cross-communication (cross origin communication) - it creates certain security risks but is needed for extensive functionality;
  2. cross-platform compatibility (web, computer, mobile devices);
  3. continuous connection from the backend to frontend in a web application or mobile application working with a server;
  4. short-term lack of connection does not break the connection;
  5. the possibility of asynchronous work, instead of the classNameic work on the Web in the request-response format.

The idea for WebSockets was born out of the limitations of HTTP-based technology. It is a peer-to-peer protocol - data that is sent from the server to the client must first be requested. In turn, WebSockets allow you to send data based on UDP-like WebSockets messages, but with higher TCP reliability.

WebSocket uses HTTP as an initial transport mechanism but maintains a TCP connection after receiving an HTTP response for later use in sending messages between the server and the client.

CONS OF WEBSOCKETS

Slow interaction response. The result of sending data to the WebSocket becomes known after 75 seconds of the timeout. The protocol doesn’t directly announce the result. That’s why developers are often forced to run special pings to get a quick response.

hange of network by the client. In mobile networks, mobile devices often switch between external IP, NAT, and the default network. And this doesn’t depend on the operator. Why this happens: the server doesn’t get information about your change of address if the client did not close the connection when reconnecting to another network. The server continues to send private data to the old IP, which you no longer use. This IP address is used by another user and information is leaked.

Other security issues in WebSockets:

  • processing denial;
  • possible private data leaks;
  • client-server encryption, etc.

To reinforce security and allow multiple users to use the same IP address, the router hides your IP address and replaces it with another.

WEBRTC ARCHITECTURE

Initially, WebRTC was developed as a peer-to-peer technology. Accordingly, a significant portion of the development has centered around the client device.

Today, we can define three main WebRTC architectures: peer-to-peer, multipoint conferencing units, and selective forwarding units. Each of them has its own characteristics, advantages, and disadvantages in use.

Innovation

PEER-TO-PEER WEBRTC ARCHITECTURE

Implies a direct exchange of media content between two browsers. The main advantage of this architecture is the ease of implementation and low cost of app development since it does not require a large internal infrastructure. In addition, security is guaranteed between the receiving parties since no intermediary is used.

Innovation

MULTIPOINT CONFERENCING UNIT (MCUS)

The MCU architecture implies that each conference user sends a data stream to the MCU. The architecture decodes each of these streams, rescales them, composes a new one from all received, encodes it, and sends it back to users.

Ultimately, MCU is an efficient and reliable solution for low-bandwidth networks.

Innovation

SELECTIVE FORWARDING UNITS

SFU is the most popular of modern approaches. In this architecture, users send media streams to a centralized server (SFU) and receive streams from other users through the same server. Selective Forwarding Units WebRTC architecture is suitable for ADSL, mobile, and cable networks. The main advantage of the architecture is its scalability.

WEBSOCKET ALTERNATIVE 2020

IWhen it comes to the development of a web application that uses data in real time, companies are faced with the question: how to deliver data from server to client? The standard approach is through WebSockets. Are there any decent alternatives? Yes, there are in fact.

First of all, it is important to determine the submission mechanism that you plan to use. There are two options: client pull (the website in the browser requests information from the server) and server push (the server sends relevant data to the website). In 2020, the following methods are used for this purpose:

  1. WebSockets (server push);
  2. Long/short polling (client pull);
  3. Server-Sent events (server push).

Let’s take a look at the latter two.

CLIENT PULL

The client makes a data request to the server. Without this action, the server remains inactive for a certain time or:

  • if there are changes registered, it sends the received result and closes the request;
  • if they are absent, as well as if the server has been inactive for a long time, the client receives a notification about the absence of data.

AJAX requests operate over the HTTP protocol: by default, requests to the same domain are multiplexed. This mechanism has a number of issues:

Icon http

Large volume of HTTP-headers

Due to the data delivered - the payload of such headers is less compared to the amount of sent B (let’s say 36KB of headers for 18KB of payload).

Icon connection

Establishment of connection

You can work around this problem by using an HTTP connection for multiple requests. But it is not always possible to achieve the desired effect, since the requests can go out of sync.

Icon time

Downtime

Long polling requests take time because the server needs to send the result to the client). If there is a long period of inactivity, the proxy server will close the connection.

Icon ,ultiplex

Multiplexing

This event occurs when responses are delivered in parallel over a continuous HTTP/2 connection. This flaw is not easy to fix because the polling responses can never be synced.

SERVER PUSH

The main difference compared to the previous option is that you get one connection and keep the flow of events that goes through it. Long polling creates a new connection for every request.

SSE has only one similarity to the WebSockets protocol - it runs in real time. However, the main stream of data comes from the server to the client. The protocol is unidirectional, that is, the client cannot send messages through it to the server. This feature provokes a slight delay when loading on mobile devices (up to a second-long).

Specifics of Server Push (SSE):

  1. For a continuous connection, no special protocol is used - the processes occur through standard HTTP requests. Multiplexing is carried out over the HTTP/2 protocol;
  2. If the connection is broken, EventSource will automatically try to resume it;
  3. In case of an interrupted connection, the client sends the last unique identifier known to him. This allows the server to determine how many messages were missed by the client, as well as deliver the missed messages on the next connection.